Photos → pixel art. 8-bit / 16-bit game · NFT · retro style.
How to use
- Upload an image.
- Pixel size (2–64px) controls simplification.
- Pick a palette (auto / NES / Game Boy / CGA / B&W).
- Output scale enlarges for big crispy pixels.
- Use for social, NFT, game assets.
Key features
- 5 presets (NES · Game Boy · standard · hi-res · CGA)
- 5 palettes + no-limit option
- Pixel size 2–64px
- Output scale 1–16x
- Two downloads (enlarged pixel / small original)
Use cases
- NFT / pixel art collections — photo → CryptoPunks-style
- Game assets — character / item sprites
- Social profiles — retro personality
- Event merch — pixel stickers / shirts
- Retro marketing — 8-bit aesthetic
Famous palettes
NES (Nintendo Entertainment System, 1983) displayed up to 25 simultaneous colors — Mario, Zelda, Mega Man use this palette. Game Boy (1989) had only 4 grey-greens — original Pokémon, Tetris look. CGA (1981) IBM PC 4-color mode (black/cyan/magenta/white or black/red/green/yellow). Transform one photo into multiple era aesthetics.
FAQ
vs posterize?
posterize reduces colors only; this also reduces resolution.
Why blurry on screen?
Browser auto-smoothing. image-rendering: pixelated applied but weak on tiny canvases. Download is crisp.
What's "small original"?
Unenlarged small file (e.g. 32×24px). For game engines or NFT registration.
Free?
Yes, no uploads.